it’s the video games that take the reality out of a firearm
This is a discussion on Local: 9 year olds fighting... one has a gun? within the In the News: The Good, the Bad and the Ugly forums, part of the The Back Porch category; It's not clear whether it was real or not... the gun that is... but it is possible... in the neighborhood in which it occurred... Story ...
It's not clear whether it was real or not... the gun that is... but it is possible... in the neighborhood in which it occurred...
If it was real... and a 9 Y.O. pulled a gun out of his waist band and pointed it at you, finger on the trigger... what would you do... A 9 Y.O. What if you couldn't tell 100% whether it was real or not...
I know, it's been discussed before... Just reminding all of us how interesting life can get, in short order.
It could be worse!
it’s the video games that take the reality out of a firearm
The bad side of this would be the fact that in cases such as this, anyone responding may feel the weapon is real and that could end very badly for both sides. A Police Officer has but mere seconds to decide if a firearm in the hand of someone is real or not.
Yes, there have been a few threads where the handgun in the hands of the perp turned out to be non-functional or a toy. It is simply a bad thing to do by pointing any object resembling a hand gun. Police may have no choice but to shoot an individual who they believe is holding the real thing.
"A Smith & Wesson always beats 4 aces!"
The Man Prayer. "Im a man, I can change, if I have to.....I guess!" ~ Red Green
Blaming TV, music lyrics, movies and other outside influences is just a way to absolve parents of their responsibility.
You can't compare yourself to kids of today. TV was nowhere near as violent 40 years ago as it is today. If a kid grows up in a war torn country then violence is the normal just as a kid that grows up in the deep city is way different then a kid that grows up in Nebraska in the Corn Belt.
It's not video games, TV, movies, or music. It's parenting. I grew up with violent movies and video games and I knew the difference between reality and make-believe.
"For by grace you have been saved through faith. And this is not your own doing; it is the gift of God, not a result of works, so that no one may boast." - Ephesians 2:8-9
“The purpose of the law is not to prevent a future offense, but to punish the one actually committed” - Ayn Rand
Games and movies have nothing to do with it. As others have said: parenting 100%. My six year old occasionally plays games and watches movies he probably shouldn't. Does he know guns are dangerous? Yup. Does he know the difference between a toy and a real gun? Yup. Does he understand that real guns will kill and that dead is forever? Absolutely.
He knows I have firearms. When we're out camping, hiking or shooting at a friends farm, he doesn't pay any mind to them...I've taken the stigma away and he knows they are not for children. When he gets a bit older? Perhaps. But that depends on his level of responsibility at the time.
Whether they grow up in Detroit, Nebraska, the inner cities, the suburbs, or a rural area; it doesn't matter. You can have good and bad parents everywhere.
'Fortes Fortuna Juvat'
“The Second Amendment is timeless for our Founders grasped that self-defense is three-fold: every free individual must protect themselves against the evil will of the man, the mob and the state.”
― Tiffany Madison
As kids we played the politely incorrect games of Army and Cowboys and Indians. We would pretend to shoot each other and play dead.
We were around guns ..real guns and knew what they could do because we were shown via the blowing up a milk bottle with a 30-06 at a young age. We knew never touch a real gun. We didn't need locks and when we are mature enough we were taught to shoot one. It was a legacy passed down from generations
Parents even of you do not own a gun need to sit there kids down and explain firearms and safety to them.
Geez... I remember in the 3rd grade we had the " Policeman" come in with his pistol and a shotgun and explain safety to the class and we even got to touch it...just couldn't hold it!
Sent via Mental Power
how you plan on doing that, lock them up in a room with no outside infuances?Being a bad parent does not shift the blame or responsibilities onto those outside influences the parent was supposed to protect their child against.
we this reasoning you are claiming that every person in jail has bad parents....????It's not video games, TV, movies, or music. It's parenting. I grew up with violent movies and video games and I knew the difference between reality and make-believe
Watching violence makes for angry kids, study shows
Macquarie University Children and Families Research Centre deputy director Dr. Wayne Warburton said Tuesday that years of study across the world showed definite links between time spent watching dramatized violence and the likelihood of aggressive behavior in the young.
Watching violence makes for angry kids, study shows | Fox News
Hard to know the specific age of the assailant, whether it's real.If it was real... and a 9 Y.O. pulled a gun out of his waist band and pointed it at you, finger on the trigger... what would you do... A 9 Y.O. What if you couldn't tell 100% whether it was real or not...
Tough situation. Haven't been in this one, myself, but I'm betting I'd try a bit of plain-language Q&A with the kid. Does he/she realize shooting someone can kill, can change your life forever, can get you put in prison for a lifetime, get your family labeled as "that bunch of murderers" for a lifetime?, etc. Whereas the average ~20yr old wouldn't be fazed by such pleas to sanity, a kid might well. I'd make darned sure to find out the identity of the little bugger's parents, to try to ensure such corrections as could be made were implemented.
But if there was every indication via demeanor, intent and tool that it was all real and imminent, the situation is what it is: a deadly force situation that legally justifies protection of innocent life.
But I think it's important to distinguish between the changing nature of the "play/simulation" environment that people have at their disposal, today. Regarding youths, it used to be that grabbing a toy gun/bow and playing with friends was the primary role-play variant, with reading and storytelling being the other common media. Then, along came radio, movies, television, but still each of these were others doing to others.
The distinction with video games is the "perfect storm" of factors such highly real simulation can create: the person is the actor in the driver's seat, unlike each other medium; there's a fair realism with today's decent graphics and computer power/controls; there's the computer's ability to present the "message" over and over again; there's the much-loved incentive of improved score based on the murder/mayhem created; and there aren't consequences. The person gets to "see what it's like" directly, in the position of the shooter/whatever, using the tools, causing the blood/gore/death, getting incentive to do it, having the ability to do it over and over again, ...
Irrespective of who's at the controls (kids or others), such simulation training tools have influencing of the participants occurring that we've not seen before.
As an example, consider how effectively simulators are used in other role-playing scenarios where it's too costly to do test-runs: LEO/military mission training; flight simulation training; space training. Consider the push toward force-on-force defensive training, simulating actual engagements more realistically. Such training makes the actual events far more likely to succeed, when done effectively. Point being, the influence of such training is real.
Such "simulator" training effects in a video simulated environment, particularly unguided/unsupervised, is also very real. Particularly with young'uns. And, of course, particularly whenever such simulated training (of any kind, any medium) is done without guidance and informed evaluation/reflection.
NOTE: I am not blaming any single medium or factor. I'm simply suggesting the current tools allow a degree of simulation and scenarios, a degree of reality, putting the actor in the driver's seat, and risk of lack of guidance/mentoring in combination that is highly influential. That combination is something we've not seen before. I fear we haven't given nearly enough consideration to how much of an impact such factors have, particularly in combination.
Last edited by ccw9mm; September 8th, 2012 at 09:42 PM. Reason: spelin, gramur
"If it was real... and a 9 Y.O. pulled a gun out of his waist band and pointed it at you, finger on the trigger... what would you do... A 9 Y.O. What if you couldn't tell 100% whether it was real or not..."
I don't think I'd be waiting very long to find out. Been more than one BG shot while carrying a toy gun.
Retired USAF E-8. Lighten up and enjoy life because:
Paranoia strikes deep, into your life it will creep. It starts when you're always afraid... Buffalo Springfield - For What It's Worth
How anyone could blame this kind of stuff on video games is beyond me. If a kid doesn't know the difference between a game and reality, it IS up to the parents to keep them away from those kinds of things. I grew up playing every violent game I could get my hands on, and I turned out fine. Heck, I remember playing the first Syphon Filter when I was only 3 or 4.