rules I do not where they came from

rules I do not where they came from

This is a discussion on rules I do not where they came from within the Off Topic & Humor Discussion forums, part of the The Back Porch category; Rules of Gunfighting You may someday need to apply one or more of these The absolute First Rule of a Gunfight, is Have a gun! ...

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Thread: rules I do not where they came from

  1. #1
    New Member Array dmag's Avatar
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    rules I do not where they came from

    Rules of Gunfighting
    You may someday need to apply one or more of these
    The absolute First Rule of a Gunfight, is Have a gun! \" The rest will supplement that first rule....
    Preferably, have at least two guns.
    Bring all of your friends who have guns.
    Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.
    Why did you shoot only once?
    There\'s no additional paperwork for shooting someone twice!
    Only hits count. The only thing worse than a miss is a slow miss. If your shooting stance is good, you\'re probably not moving fast enough or using
    cover correctly.
    Proximity negates skill. Distance is your friend. (Lateral and diagonal movement are preferred. )
    If you can choose what to bring to a gunfight, bring a long gun... and a friend with a long gun.
    In ten years nobody will remember the details of caliber, stance or tactics. They will only remember who lived. If you are not shooting, you should be communicating, reloading and running. Accuracy is relative: most combat shooting standards will be more dependent on \"pucker factor\" than the inherent accuracy of the gun. Use a gun that works every time. \"All skill is in vain when an Angel pisses in the flintlock of your musket.\"
    Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.
    Always cheat, always win. The only unfair fight is the one you lose.
    If you find yourself in a fair fight, you didn\'t plan your mission properly.
    Have a plan.
    Have a back-up plan, because the first one won\'t work.
    Use cover or concealment as much as possible.
    Flank your adversary when possible. Protect your own flank.
    Don\'t drop your guard.
    Always perform a tactical reload and then threat scan 360 degrees.
    Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands
    where I can see them.)
    Decide to be aggressive enough, quickly enough.
    The faster you finish the fight, the less shot you will get.
    Be polite. Be professional. But... have a plan to kill everyone you meet.
    Be courteous to everyone. Friendly to no one.
    Your number one option for Personal Security is a lifelong commitment to avoidance, deterrence, and de-escalation.
    Do not attend a gun fight with a handgun whose caliber does not start with a \"4.\"
    Nothing handheld is a reliable stopper.
    Carry the same gun in the same place all the time


  2. #2
    New Member Array Captain's Avatar
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    Sounds like Clint Smith from Thunder Ranch!

  3. #3
    Senior Member
    Array APachon's Avatar
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    Got this while I was in the Military in \'93.

    USMC Rules For Gunfighting

    1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.

    2. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.

    3. Only hits count. The only thing worse than a miss is a slow miss.

    4. If your shooting stance is good, you\'re probably not moving fast enough nor using cover correctly.

    5. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)

    6. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.

    7. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.

    8. If you are not shooting, you should be communicating, reloading, or running.

    9. Accuracy is relative: most combat shooting standards will be more dependent on \"pucker factor\" than the inherent accuracy of the gun.

    9.5. Use a gun that works EVERY TIME. \"All skill is in vain when an Angel pisses in the flintlock of your musket.\"

    10. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.

    11. Always cheat; always win. The only unfair fight is the one you lose.

    12. Have a plan.

    13. Have a back-up plan, because the first one probably won\'t work.

    14. Use cover or concealment as much as possible.

    15. Flank your adversary when possible. Protect yours.

    16. Don\'t drop your guard.

    17. Always tactical load and threat scan 360 degrees.

    18. Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them).

    19. Decide to be aggressive ENOUGH, quickly ENOUGH.

    20. The faster you finish the fight, the less shot you will get.

    21. Be polite. Be professional. But, have a plan to kill everyone you meet.

    22. Be courteous to everyone, friendly to no one.

    23. Your number one Option for Personal Security is a lifelong commitment to avoidance, deterrence, and de-escalation.

    24. Do not attend a gunfight with a handgun, the caliber of which does not start with a \"4.\"

  4. #4
    Member Array Zach S's Avatar
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    You forgot the Navy rules:

    1) Go to sea.
    2) Send the marines.
    3) Drink Coffee.

    Fellas, dont get mad at me, I heard them from a sailor...

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