Rules for Gunfighting

This is a discussion on Rules for Gunfighting within the Off Topic & Humor Discussion forums, part of the The Back Porch category; I know that these have been around for a while, but thought I'd post them anyway. Anyone got any more they want to add? USMC ...

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Thread: Rules for Gunfighting

  1. #1
    Distinguished Member Array p8riot's Avatar
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    Rules for Gunfighting

    I know that these have been around for a while, but thought I'd post them anyway. Anyone got any more they want to add?

    USMC Rules For Gunfighting

    1. Bring a gun. Preferably, bring at least 2 guns. Also, bring all your
    friends who have guns.
    2. Anything worth shooting, is worth shooting twice. Ammo is cheap, life is
    expensive.
    3. Only hits count. The only thing worse than a miss is a slow miss.
    4. If your shooting stance is good, you're probably not moving fast enough,
    nor using cover correctly.
    5. Move away from your attacker. Distance is your friend, (lateral and
    diagonal movement are preferred).
    6. If you can choose what to bring to a gunfight, bring a long gun and a
    friend with a long gun.
    7. In ten years, nobody will remember the details of caliber, stance or
    tactics.
    8. If you are not shooting, you should be calling in air cover, reloading or
    running like a son of a *****.
    9. Accuracy is relative: most combat shooting standards will be more
    dependent on "pucker factor" than the inherent accuracy of the gun.
    10. Someday, someone "MAY" kill you with your own gun; but, they should beat
    you to death with it, because it is empty.
    11. Always cheat; always win. The only unfair fight is the one you lose.
    12. Have a plan.
    13. Have a back up plan, because your first plan won't work.
    14. Use cover or concealment as much as possible.
    15. Flank your adversary when possible; protect yours.
    16. Don't drop your guard.
    17. Always tactical load and threat scan 360 degrees.
    18. Watch their hands. Hands kill; (In GOD we trust, everyone else, keep
    your hands where I can see them).
    19. Decide to be aggressive ENOUGH, quickly ENOUGH.
    20. The faster you finish the fight, the less shot you will get.
    21. Be polite. Be professional, BUT, have a plan to kill everyone you meet.
    22. Be courteous to everyone, friendly to no one.
    23. Your number one option for personal security is a lifelong commitment to
    avoidance, deterrence and de-escalation.
    24. Do not attend a gunfight with a handgun, the caliber of which does not
    start with at least a "4".

    NAVY Rules to GUNFIGHTING.
    1. Go to sea.
    2. Send the MARINES.
    3. Drink coffee
    "You can get more with a kind word and a gun than you can with a kind word alone." - Al Capone

    The second amendment is the reset button of our Constitution.

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  3. #2
    Senior Member Array Daddy Warcrimes's Avatar
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    Not on any list but I once read something like:
    It is your responsibility to bring enough ammunition to kill every enemy on the battlefield.
    "and suddenly I can not hold back my sword hand's anger"

    DaddyWarcrimes.com

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    NAVY Rules to GUNFIGHTING.
    1. Go to sea.
    2. Send the MARINES.
    3. Drink coffee


    ---OR--
    Stay in port, use ICBM from Ohio class submarine....repeat as necessary....
    Quemadmodum gladius neminem occidit, occidentis telum est.-Seneca

    "If you carry a gun, people will call you paranoid. If I have a gun, what do I have to be paranoid about?" -Clint Smith

    "An unarmed man can only flee from evil, and evil is not overcome by fleeing from it." -Jeff Cooper

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    Quote Originally Posted by p8riot View Post
    NAVY Rules to GUNFIGHTING.
    1. Go to sea.
    2. Send the MARINES.
    3. Drink coffee

  6. #5
    Distinguished Member Array 4my sons's Avatar
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    That reminds me of Murphy's laws of combat

    1) If the enemy is in range, so are you.
    2) Incoming fire has the right of way.
    3) Don't look conspicuous, it draws fire.
    4) There is always a way, and it usually doesn't work.
    5) The problem with the easy way out is that it has already been mined.
    6) Try to look unimportant, they may be low on ammo.
    7) Professionals are predictable, it's the amateurs that are dangerous.
    8) The enemy invariably attacks on two occasions:
    when you're ready for them.
    when you're not ready for them.
    9) Teamwork is essential, it gives them someone else to shoot at.
    10) If you can't remember, then the claymore IS pointed at you.
    11) The enemy diversion you have been ignoring will be the main attack.
    12) A "sucking chest wound" is nature's way of telling you to slow down.
    13) If your attack is going well, then it's an ambush.
    14) Never draw fire, it irritates everyone around you.
    15) Anything you do can get you shot, including nothing.
    16) If you build yourself a bunker that's tough for the enemy to get into quickly, then you won't be able to get out of it quickly either.
    15) Never share a foxhole with anyone braver than yourself.
    16) If you're short of everything but the enemy, you're in a combat zone.
    17) When you've secured the area, don't forget to tell the enemy.
    18) Never forget that your weapon is made by the lowest bidder.
    19) Friendly fire isn't.
    20) If the sergeant can see you, so can the enemy.
    21) Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
    22) The most dangerous thing in the world is a second lieutenant with a map and a compass.
    23) There is no such thing as an atheist in a foxhole.
    24) A grenade with a seven second fuse will always burn down in four seconds.
    25) Remember, a retreating enemy is probably just falling back and regrouping.
    26) If at first you don't succeed call in an air-strike.
    27) Exceptions prove the rule, and destroy the battle plan.
    28) Everything always works in your HQ, everything always fails in the colonel's HQ.
    29) The enemy never watches until you make a mistake.
    30) One enemy soldier is never enough, but two is entirely too many.
    31) A clean (and dry) set of BDU's is a magnet for mud and rain.
    32) Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.
    33) The more a weapon costs, the farther you will have to send it away to be repaired.
    34) Field experience is something you don't get until just after you need it.
    35) Interchangeable parts aren't.
    36) No matter which way you have to march, its always uphill.
    37) If enough data is collected, a board of inquiry can prove ANYTHING.
    38) For every action, there is an equal and opposite criticism. (in boot camp)
    39) The one item you need is always in short supply.
    40) The worse the weather, the more you are required to be out in it.
    41) The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
    42) Airstrikes always overshoot the target, artillery always falls short.
    43) When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
    44) Those who hesitate under fire usually do not end up KIA or WIA.
    45) The tough part about being an officer is that the troops don't know what they want, but they know for certain what they DON'T want.
    46) To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence.
    47) The weapon that usually jams when you need it the most is the M60.
    48) The perfect officer for the job will transfer in the day after that billet is filled by someone else.
    49) When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night.
    50) The newest and least experienced soldier will usually win the Congressional Medal Of Honor.
    51) A Purple Heart just goes to prove that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
    52) Murphy was a grunt.
    "fundamental principle of American law that a government and its agents are under no general duty to provide public services, such as police protection, to any individual citizen." [Warren v. District of Columbia,(D.C. Ct. of Ap., 1981)]
    If I have to explain it, you wouldn't understand

  7. #6
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    Huh. I was always taught there are no rules in combat.

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    VIP Member Array Old Chief's Avatar
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    I like the Navy Rules; being an old sailor and all.
    One should never confuse good fortune with good training.
    Illegitimus Non Carborundum.
    In God we trust.

  9. #8
    VIP Member Array TN_Mike's Avatar
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    I like the Navy rules too, being another old sailor.

    Here is the Battleship Sailor rules:

    1. Fire first salvo.
    2. Ask spotter (usually a Marine on the ground) if the target was bracketed.
    3. If Spotter says it was bracketed, fire for effect.
    4. Ask Spotter if target still exists.
    5. When told by Spotter that it does not exist, secure from NGFS and go to chow.
    ,=====o00o _
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    Being An Ex-Coastie...

    Quote Originally Posted by Old Chief View Post
    I like the Navy Rules; being an old sailor and all.
    I favor the CG rules...

    Same as Navy rules, except...

    Our vessels stay in water 6' deep...or less!

    ret
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    Quote Originally Posted by goawayfarm View Post
    NAVY Rules to GUNFIGHTING.
    1. Go to sea.
    2. Send the MARINES.
    3. Drink coffee


    ---OR--
    Stay in port, use ICBM from Ohio class submarine....repeat as necessary....

  12. #11
    VIP Member Array TN_Mike's Avatar
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    Quote Originally Posted by retsupt99 View Post
    I favor the CG rules...

    Same as Navy rules, except...

    Our vessels stay in water 6' deep...or less!

    ret
    We used to give you Coastie guys a lot of crap retsup.....like asking you if the Chief let you drive the ship home if your car broke down...you know since you guys are actually driving in shallow water and not really floating.

    Puddle Pirates.....ever hear that one??
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  13. #12
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    Anti-gunners rules for gun fights

    1. your pants
    2. drop to your knees
    3. give them your wallet
    4. beg for your life
    "[T]he people are not to be disarmed of their weapons.
    They are left in full possession of them."

    Zacharia Johnson (speech in the Virginia Ratifying Convention,25 June 1778)"The best we can hope for concerning the people at large is that they be properly armed." ~Alexander Hamilton

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    Member Array robinsonre's Avatar
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    18. Watch their hands. Hands kill; (In GOD we trust, everyone else, keep
    your hands where I can see them).

    I don't know why but this one was always my favorite.
    "Life exists at a level of complexity almost beyond our ability to comprehend. It's a well known fact that if you try to take apart a cat to see how it works one of the first things you have on your hands is a non-working cat" - Douglas Adams

    "All things are governed by law" - Hippocrates

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