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#1 |
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1952 - 2006
![]() Join Date: Jan 2005
Location: Las Vegas, Nevada
Posts: 1,371
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Rules For A Gunfight
Rules for a Gunfight
1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns. 2. Anything worth shooting is worth shooting twice. Ammo is cheap - life is expensive. 3. Only hits count. The only thing worse than a miss is a slow miss. 4. If your shooting stance is good, you're probably not moving fast enough or using cover correctly. 5. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.) 6. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun. 7. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived. 8. If you are not shooting, you should be communicating, reloading, and running. 9. Accuracy is relative: most combat shooting standards will be more dependent on "pucker factor" than the inherent accuracy of the gun. Use a gun that works EVERY TIME. "All skill is in vain when an Angel blows the powder from the flintlock of your musket." 10. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty. 11. Always cheat, always win. The only unfair fight is the one you lose. 12. Have a plan. 13. Have a back-up plan, because the first one won't work. 14. Use cover or concealment as much as possible. 15. Flank your adversary when possible. Protect yours. 16. Don't drop your guard. 17. Always tactical load and threat scan 360 degrees. 18. Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them.) 19. Decide to be aggressive ENOUGH, quickly ENOUGH. 20. The faster you finish the fight, the less shot you will get. 21. Be polite. Be professional. But, have a plan to kill everyone you meet. 22. Be courteous to everyone, friendly to no one. 23. Your number one option for personal security is a lifelong commitment to avoidance, deterrence, and de-escalation. 24. Do not attend a gunfight with a handgun, the caliber of which does not start with anything smaller than "4". 25. You can't miss fast enough to win.
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Heroes are people who do what has to be done, when it has to be done, regardless of the consequences "I like when the enemy shoots at me; then I know where the ******** are and can kill them." ~George Patton DE OPPRESSO LIBER |
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#2 |
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Member
![]() Join Date: Dec 2004
Location: riverview, fl
Posts: 433
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"Always cheat, always win".
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#3 |
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VIP Member
![]() Join Date: Dec 2004
Location: Elsewhere
Posts: 17,476
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Ive seen that many time in on form or another need to print it out one day
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#4 | |
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Senior Member
![]() Join Date: Jan 2005
Location: Columbia, MO area
Posts: 519
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Quote:
"Old age and treachery will prevail over youth and vigor every time" ![]() |
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#5 |
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VIP Member
![]() Join Date: Dec 2004
Location: Texas
Posts: 3,213
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Murphy's First Law of Combat
You are not Superman. Murphy's Second Law of Combat If it looks stupid but it works, then it's not stupid.
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I am The Armed Educator. |
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#6 | |
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Administrator
![]() Join Date: Jun 2004
Location: Arizona
Posts: 12,859
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Quote:
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Bumper Administrator DefensiveCarry.com Forum Coimhéad fearg fhear na foighde; Beware the anger of a patient man. |
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#7 |
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Member
![]() Join Date: Dec 2004
Location: Glendale, AZ
Posts: 239
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But beware of youth and treachery it is destructive.
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#8 | |
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Administrator
![]() Join Date: Jun 2004
Location: Arizona
Posts: 12,859
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Quote:
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Bumper Administrator DefensiveCarry.com Forum Coimhéad fearg fhear na foighde; Beware the anger of a patient man. |
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#9 |
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Membership Revoked
![]() Join Date: Dec 2004
Posts: 79
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The problem with the "Rules" is that while some of them are fairly good, others will get you thrown in jail, some are completely unworkable, and some are just downright wrong.
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