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Component variation effects on muzzle velocity - why have I waited so long to do this???

111 views 6 replies 4 participants last post by  OldVet  
#1 · (Edited)
Out of 30 rounds I shoot at a time, I typically see velocity variations anywhere from about 45 fps to 85 fps, every now and then, even higher.

All this is based on the 223/556; other calibers may be different.

And, just to be clear, very often with only 5 or so shots fired, I do see low ES's. But by the time I get 30 shots in, the ES has increased dramatically - just about every time. This shows that small sample sizes do not truthfully indicate reality.

So, I began to wonder, with +/-0.1 charges (double weighed), quality components, i.e. 77 gr SMK bullets, Lapua cases, Federal 205m primers and Varget powder, where does this 60ish ES come from?

I thought, could this be as simple as tolerance stacking? Well, yes it could! In case you don't know what tolerance stacking means, it means that the variation of all the individual components add up in the same direction. Normally, at least we would hope, the individual variations would "average" out, but when they all add up in the same direction, the result impact can be larger than we expected.

OK, so I'm doing this with QuickLoad. It's not perfect, but I really don't know of any real-world way to isolate one effect from all the others, so QuickLoad it is.

You can see the components I varied, one at a time, and this doesn't include all the influences but it will give us a pretty good idea how each component isolated affects velocity.

The reason there are two tables is one is for tolerance stacking in one direction, and the second table is for tolerance stacking in the opposite direction. As I suspected that effects in the positive direction are a little different than they are in the negative direction.

So once we have the effects of both, and we've added them up, the possible ES is the sum of the positive and negative effects. That is, one shot could have all positive tolerances and another shot all negative tolerances. The difference between them would give us the ES.

Here's the tables.
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The ES for the combined effects is given at the bottom right of the bottom table.

These are pretty reasonable variations. And, as we can see from the ES the combination of all the small effects can generate a pretty large number.

So, based on the limited variables I've used here, it is not unreasonable to get large ES's. I watched an Eric Cortina video where he was breaking in a new barrel and was measuring velocities to see if the barrel would speed up as more shots are fired. This was a precision rifle/barrel in a F Class set up. He shot groups of 10 at a time until he had shot 200 rounds. He showed the ES as he went and even with this precision set up he got a lot of ES's of 50 fps.

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Here's a chart that really shows how much each component variation affects velocity. The diamonds are the sum of the positive and negative stacking.

Not much doubt where most of the effort should go is there? Case capacity is the biggy, followed by charge weight. You can pretty much forget about bullet weight and neck tension. Of course it could be those things actually vary more than the values I used.
 
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#2 ·
I think part of the velocity swing is case based. A +.1/-.1 grain powder difference in a small capacity case such as the .223 will make a larger velocity difference than a +.1/-.1 grain difference in a larger case such as grandpa's .30-06.
 
#4 ·
Bob's got a point. Unless you're manufacturing the bullet itself you could have differences in weight that can contribute to differences in velocity. No way - I don't believe anyway - any manufacturing process is so precise as to produce exactly the same weight bullet every time the machine presses out the next one.
 
#5 · (Edited)
Certainly bullet weight will influence velocity some. But as indicated in the data above, even a 2 grain variation only affects velocity by 11 fps. The effect is very minimal.

And, in reality, for all the bullets I've weighed, I've never seen bullet weight vary more than +/0.5 gr and very few vary that much. Most seem to vary more like +/-0.2 gr.

If I had used +/-0.5 gr instead of +/-1.0 gr the effect of bullet weight variation would have only been about 5.5 fps.

If we're using quality bullets, as I am, i.e. Sierra 77 gr MK, bullet weight varies so little and has such a minimal impact, it's not worth sorting by weight.
 
#6 · (Edited)
I just weighed 30 Sierra 77 gr MK bullets on a FX120i precision scale. Here are the results. Notice the scale weighs down to 0.02 grains. The bullets are the last 30 of a box of 500. I was one bullet short so I had to borrow one bullet from another box, and still...

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So instead of a bullet weight variation of 2 gr like I used in the OP, the better number would be a variation of 0.14 grains, or +/-0.07 grains.

QuickLoad
is limited to bullet weights in 0.1 gr increments, so I couldn't enter +/-0.07 grains so I had to use +/-0.1 gr. The velocity at 77.0 gr is 2500 fps. The velocity at 76.9 gr is 2501 fps. The velocity at 77.1 gr is 2500 fps.

I changed the effects chart to the more accurate bullet variation; it now looks like this,

Image


So in my case, bullet weight hardly contributes anything to velocity variation. At most maybe 1 or 2 fps. It certainly can't account for a 91 fps spread in velocities.

We can't take this to be true for other bullet weights, brands or calibers. Although, I suspect the trends would be similar where bullet weight variation has a very minimal impact on velocity.
 
#7 ·
Your results mimic mine the time I weighed a box of Sierra bullets. Very consistent. I'm sure the company spits out a Fatboy or Skinny Minny on occasion, but the QC there sems very effective.
 
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